Recommend me a software for editing photos and creating new designs, please. Well, there are many different programs to work with graphics, a list of photo editing software you will find the link. The most popular software programs now are Adobe Photoshop, Corel Draw and Adobe Illustrator. Here you can download this software: download adobe photoshop cs5
Download CorelDRAW Graphics Suite X5 Download Illustrator CS4 I hope I helped you! Yes thanks, this information helped me a lot, I downloaded Adobe Photoshop and is very happy with it.

Archive for March, 2011

Decision Design Contest – Enter by April 14

Thursday, March 31st, 2011

xtranormal-entries-2.pngXtranormal and Bing have teamed up to sponsor a contest for the best short online films with a decision making theme.  Xtranormal is creator of Movie Maker an easy to use tool for producing online films just by typing. Microsoft just launched a new version of Bing positioning it as a “decision engine”.  Here is the assignment:

“Create a video that’s two minutes or less in one of three categories: Action, Horror or Romance, and remember that Bing is looking for movies about a “decision”. A winning video from each category will receive $2,500 and be eligible for the grand prize: $5000!! – and a new Xtranormal actor made in his or her likeness!”

While the money is modest, the real value to the winner might be the brand lift they get from being announced at the Bing party at the Tribeca Film Festival on April 26.

Fortunately, using Movie Maker to create a film is really easy. While the theme can include anything involving decisions (e.g. a decision you made or how to make better decisions)  the judges might naturally favor something that resonates with Bing’s new brand:

the decision engine that helps you make more informed decisions by providing the best search experience for topics that are important to you”

There is short video that describes decision-themed and lays downs the rules.

With an emphasis on decision-making, character design and on-line search experience this is clearly a cognitive design challenge.

Share/Save/Bookmark

Word Modifiers That Jazz Our Brains

Tuesday, March 29th, 2011

listening.pngWords are powerful because they activate mental models. Mental models provide context for making decisions, solving problems, learning and all sorts of cognitive tasks.  Some words are much better at activating mental models than others.  While it remains controversial exact which words are best, I am always on the look out for research on the cognitive power of words.

Take for example the recent post on the Neuromarketing blog about Adjective Power. The post reminds us that a wise use of adjectives transforms mundane words or phrases such as “ham” into mentally stimulating phrases such as “hardwood smoked ham”. The post also reviews research that suggests that the impact of word choice is real. It drives revenue.

Even more interesting to cognitive designers is the list of what makes for a mentally stimulating word modifier. These include terms that are vivid, sensory, emotional, specific and branded.  Given what we know about how minds work, this list makes a great deal of sense.

Check out the examples in the post such as “freshly cracked eggs”.  Interested to hear from readers that have examples of communication designs that use this technique in other (non-food) domains.

Share/Save/Bookmark

Designs that Make it Easy to be Generous

Saturday, March 26th, 2011

donate.jpgProducts and services that make it easy to give money in support of important causes (prosocial spending) make us feel good.  I can give money to fight cancer in children when I make a purchase at the grocery store or send a text to help citizens in Japan cope with one of the biggest natural disasters of all time.

This is good cognitive design- adding specific features and functions to existing products to generate a specific mental state. Prosocial spending engages the psychology of generosity, it makes us happy and gives us well being. But how much lift do we get? How universal is the impulse to be generous?

A recent working paper from Harvard Business School found that the emotional benefits of generosity are significant and universal or occur across cultures. They looked at survey data from a 136 countries and did a causal study in two countries to conclude:

“In contrast to traditional economic thought—which places self-interest as the guiding principle of human motivation—our findings suggest that the reward experienced from helping others may be deeply ingrained in human nature, emerging in diverse cultural and economic contexts.”

This is a strong signal to cognitive designers. Enabling opportunities for prosocial spending – or other forms of generosity-  will generate significant psychological impact for most groups.

Share/Save/Bookmark

Lack of Sleep Pumps Up Overconfidence Bias

Thursday, March 24th, 2011

overconfidence.gifWhen predicting outcomes most people tend to overestimate the chances of a positive outcome and underestimate the chances of a negative outcome. This optimism bias is at the root of gambling fallacies and shapes an array of predictions ranging from ill effects of smoking to corporate earning estimates and how well you will do on a test.

For cognitive designers working in the area of decision support, the overconfidence bias is a tricky issue. You want to mitigate its effect but not make your solution too conservative.

One way of mitigating its effects was recently uncovered by researchers at Duke University Health Center.  Using brain scanning studies they found that the overconfidence bias is magnified when decision maker do not get enough sleep.

“The scientists showed, using a functional MRI, that a night of sleep deprivation leads to increased brain activity in brain regions that assess positive outcomes, while at the same time, this deprivation leads to decreased activation in the brain areas that process negative outcomes.”

This suggest making economic decision early in the day or when fully rested may help to avoid the effects of the optimism bias.

Share/Save/Bookmark

New Cognitive Bias Concerning Weak Evidence

Tuesday, March 22nd, 2011

kludge_001.pngWhen we decide, solve a problem or learn something new, a cognitive bias is involved. Sometimes the bias plays a strong role in determining the outcome. Cognitive designers must be aware of the biases at play in an application and then created features and functions to either leverage the bias (e.g. buying lottery tickets) or mitigate the bias (e.g. employee hiring decisions). Over 100+ biases have been cataloged but I am always on the lookout for new ones.

For example, researchers at Brown University have a few studies that suggest we reason illogically when presented with weak evidence.  They found:

We tend to except predictions with no evidence more readily than we do predictions that have weak supporting evidence.

evidence2.jpgSaid another way, we tend to reject predictions with a weak case over those with no case! Normally we expect more evidence to increase the degree of belief.  Why does this weak evidence effect work? The researcher suggest:

“Give people a weak reason and they’ll focus too much on it. Give people no evidence and they’ll supply their own probably more convincing reason to believe that the outcome is likely.”

This has important implications for cognitive designers especially those working on application involving persuasion. For the full article see When Good Evidence Goes Bad.

Share/Save/Bookmark

Self-Compassion: Factor in Design for Change

Saturday, March 19th, 2011

self_passion.pngAll cognitive designers and change managers should check out the work by Dr Neff, an associate professor of human development and culture at the University of Texas at Austin on Self Compassion.  The site includes assessment instruments, exercises, research articles, videos and more.

The concept of self compassion is straightforward  - having a mindful and open hearted or kind reguard for yourself especially when faced with your shortcomings. But according to the latest research it can have a big impact on how well we adapt to change. For example, a recent study showed that even a modest self-compassion intervention could significantly impact eating habits.

Including specific self-compassion interventions (positive self-talk, journaling, best/worse trait analysis, mindfulness training, etc.)  in your next organizational change program could improve outcomes. This is especially true since our traditional approach to organizational change tends to emphasize what is wrong and implicitly encourages people to be self critical.

Interested to hear from readers that have used self-compassion interventions in change programs.

Share/Save/Bookmark

New Equation for Humor Useful for Designers

Thursday, March 17th, 2011

new-eq-for-humor.jpgOne of the major differences between cognitive design and related fields such as human factors is that cognitive design seeks to create specific mental states in people. In extreme cognitive design, the mental state (e.g. pride, humor, comfort or awe) is exactly what is being designed. So I am always on the lookout for precise theories of mental states with clear design implications. Equations are the best.

Take for example the work of Alastair Clarke on humor.  As reported in ScienceDaily - we live in an information intense culture and face the constant risk of making errors or being deceived:

To compensate, humor rewards us for seeing through misinformation that has come close to taking us in. The pleasure we get (h) is calculated by multiplying the degree of misinformation perceived (m) by the extent to which the individual is susceptible to taking it seriously (s)

This equation for humor, H = M * S,  has clear implications for designers.

Share/Save/Bookmark

1.2 Billion Hours a Year Playing Angry Birds

Tuesday, March 15th, 2011

angry-bird-icon.jpgAngry Birds is a strong candidate for the most successful game of all time. With nearly 100 million downloads it sees some 1.2 billion of hours of play every year! A masterful cognitive design on the order of lottery tickets.  To understand which features and functions are generating the impact check out the excellent post on the cognitive teardown of the user experience.

I will quote some key findings from the post below but strongly urge you get the game, play it yourself and share insights into why it works.

(more…)

Share/Save/Bookmark

Sleepless in the US – A behavior change challenge

Monday, March 7th, 2011

Designs that put us to sleep, literally, are an important application area for cognitive designers. Sleeping well is essential for brain health and peak cognitive performance.  Not sleep well impacts mood, relationships and work performance. Lack of sleep creates brain fog.

how_much_sleep.png

The problem (or opportunity) is huge.  According the National Sleep Foundation’s 2011 sleep in America Poll, 63% of American’s say their sleep needs are not being met.  Seems like we have developed a wide range of behaviors that inhibit sleep or degrade its quality. From using light emitting screens after dusk, to eating big meals, not sticking to a sleep schedule and too little physical activity all contribute to poor sleep. Sleeping well is a major behavior change challenge.

We have designed our lives to go at full speed.

The National Sleep Foundation is an excellent resource on the causes of cures for our sleep troubles. What we need are designs that entice us to make the necessary behavior changes.

For example, imagine a simple smart phone app that prompts us with a daily nudge (or knowledge card) suggesting a small but important sleep-friendly behavior.

Share/Save/Bookmark

Eight Ways to Art-Up Your Next Design

Sunday, March 6th, 2011

your_brain_on_art.pngWorks of art have a unique and powerful cognitive impact.  Ideally, we could reverse engineer them, figure out what key features make them tick and then use the key features to artify other objects.   Of course people have been trying to figure out what makes a work of art a work-of-art for a long time.  Most attempts have come from philosophers, artists or critical theorists. Now neuroscientists are getting into the act. Some of the work could be useful for designers.

Take for example the early work (1999), The Science of Art: A Neurological Theory of the Aesthetic Experience. The authors offer 8 key features that we find pleasing in works of art including the peak shift effect, isolation, grouping, contrast, symmetry, generic viewpoint, perceptual problem solving and art as metaphor. For a quick overview watch the 10-minute video on the 8 Laws of Artistic Experience.  After watching the video you will notice that at least 50% of the features work because they engage our brains in the active construction of the perceived object (e.g. grouping, perceptual problem solving, metaphor) in a way that results in reward rather than frustration or boredom.

There are many (and more recent) studies in the burgeoning field of neuroaesthetics. Very interested to hear from readers about other studies especially ones with implications for how to art up the design of other artifacts.

Share/Save/Bookmark