Recommend me a software for editing photos and creating new designs, please. Well, there are many different programs to work with graphics, a list of photo editing software you will find the link. The most popular software programs now are Adobe Photoshop, Corel Draw and Adobe Illustrator. Here you can download this software: download adobe photoshop cs5
Download CorelDRAW Graphics Suite X5 Download Illustrator CS4 I hope I helped you! Yes thanks, this information helped me a lot, I downloaded Adobe Photoshop and is very happy with it.

Archive for the ‘Related Fields’ Category

What Can You Do with The Internet of Things?

Wednesday, May 8th, 2013

The internet of things is made up of our current computer-based internet plus a wide range of other devices that have a sensor and can send or receive information.  These other devices include cameras,  personal health monitoring devices,  phones, cars, parking spaces, Christmas trees, appliances in your home, dog collars, power meters, traffic sensors, toys, fire alarms  and many others.  One estimate sees 24 billion devices on the internet of things by the year 2020. That’s more than 3 devices for every person on the planet.

By connecting all  of these things to the internet we enable direct machine to machine (M2M) interactions.  That means one machine controlling or at least communicating with another via the internet. This will also create a river of big data the likes of which we have never seen and enable new services, marketing opportunities and even business models.

Take for example, Budweiser’s Red Light. This device links to the internet via your WIFI and monitors the games of your favorite hockey teams. When a goal is scored it goes off. This enhances the experience of watching the game. A nice example of cognitive design- creating experience value and building brand.  To quote:

“Our mission to get every Canadian closer to the game one goal at a time”

How can you build brand on the emerging internet of things? More generally, what new service and business opportunities does it present?

Internet of Things graphic: IEEE Communication Society Blog

Red Light image: The Classic Install

Share/Save/Bookmark

125 Small Steps to Big Innovations

Tuesday, April 23rd, 2013

There can be little doubt that the race is on to improve how we innovate.  Individuals, businesses, universities, economic regions and entire nations have a full on push to out innovate their competitors.  New ways for making innovation faster, better and cheaper are sprouting up everywhere.

There is a lot of noise, some jewels and of course the fundamentals still hold true and dominate the game.  One fundamental, often overlooked, is that innovation flows from specific skills and habits of mind.  Innovators have a calling, think flexibly, experiment and are able to influence others to act on their ideas.  These skills serve the innovator well even if they lack funding, organizational support or external incentives.

The best way to develop innovation skills is to practice them regularly until they become habits. Innovation is not a special technique or method, it is a habit of mind and way of viewing the world. For example, the knowledge card to the right provides a simple way you can practice a habit of highly effective innovators.   Innovators engage the world in a robust way. One way they do that is by using all of their senses.  Getting in the habit of using all of your senses in a way that opens up creativity is not hard but it does take practice.  Try playing this card  five or six times or until you have built up some good notes on products and services that really delight your sense of touch.  Not only will you have new experience to draw on for thinking creatively about features and functions you should be well on your way to using your hands in a more robust way to know the world.  A very good dividend for a modest amount of effort.

To  scale this approach we will need many knowledge cards covering the core skills and habits of highly effective innovators.

(more…)

Share/Save/Bookmark

Can We Democratize Leadership?

Saturday, April 13th, 2013

One way we democratize something is to make it available to a very large group, preferably everyone. Publishing your ideas on the Internet was democratized by blogging and trading stocks was democratized by on-line brokers.  These functions, once held by highly trained experts are now open to anyone with a computer and Internet connection.

Now attention is turning to the democratization of leadership. Scholars have long recognized two general types of leaders. We have the formal or assigned leader such as the CEO or VP that carries the title, power and budget of leadership.  But we also have the informal or emergent leader that wields influence and is driven by passion to change how things work.  The question is, how do we develop and unleash these informal or emergent leaders? 

If you have a good answer, you might want to submit it as a story or hack (disruptive idea) to the Leadership Everywhere Challenge. This is the latest M-prize being sponsored by the Harvard Business Review and McKinsey Consulting.   A snapshot:

“In the future, a company that strives to build a leadership advantage will need an organizational model that gives everyone the chance to lead if they’re capable; and a talent development model that helps everyone to become capable.”

In my teaching at Northwestern University I have been fortunate enough  to work with emergent leaders from across the US. They are driven to lead without formal authority because they have an authentic insight into how to make things better and the natural influence skills to get others to act on their ideas.  The skills and habits that make up informal leadership talent are developed very differently from those of formal leaders.   They are developed through a micro or day-to-day learning from experience rather than elaborate and macro leadership development programs.

I’ve captured this micro approach to developing emergent leaders in a free mobile learning app called NewHabits. Check out the modules or decks on innovation. They teach you how to find a cause, think flexibly, experiment and get others to act on your ideas.  While the modules are focused on innovation these are just the skills and habits that drive emergent leaders. Best of all they can be practiced daily without formal authority, a training budget or the need to change your organization.

A good way to democratize leadership? Give the App a try and let me know what you think.

Share/Save/Bookmark

First Ever NeuroGaming Conference & Expo

Monday, April 8th, 2013

The NeuroGaming Conference and Expo runs May 1-3, 2013 in San Francisco.  In neurogames technology is used to more directly link game play to your brain, nervous system and body.   Examples include touch stimulation, augmented reality and gesture-based interfaces, brain-controlled games, emotional dynamics and even the direct electrical stimulation of the brain to improve performance. 

The conference will cover games, therapeutic games, investing and trends. In addition, eye tracking, brain monitoring and others tools that provide a robust but cost effective way of measuring mental states are covered.   For example, Advanced Brain Monitoring will be at the conference. They offer a wireless medical grade EEG monitoring unit (shown directly above) that should be useful for all sorts of cognitive design studies.  Check out a short video on how it is being used to help uncover the neuro-correlates of strong leadership

Best of all you can directly experience the games and tools on the expo floor.

I hope readers that attend the conference will share their impressions and photos. I am especially interested to hear if you believe neurogames offer a 10x improvement in the gaming experience.

Share/Save/Bookmark

One Way Cognition Drives Value in our Economy

Thursday, February 14th, 2013

Share/Save/Bookmark

International Journal of Design

Wednesday, January 30th, 2013

Check out the open access International Journal of Design.  It includes many articles of relevance to cognitive designers for example,  25 Positive Emotions in Human-Product Interactions.  There is a current call out (due March 1, 2013) for papers on designing for subjective well-being.

Like behavior change, designing for well-being is one of the grand challenges of cognitive design.  Well-being, often viewed as a combination of  health, prosperity and happiness is being defined by the editors as “someone’s enduring life appreciation.” They point out there is growing interest in the topic and that:

“This growing interest can be observed in the lively discussions on topics such as empathic design, value-centred design, socially responsive design, meaningful design, positive design, and happiness-driven design.”

I agree. They are looking for long and short papers  that present frameworks and tools for well-being driven design as well as a discussion of the ethical and social implications.

Share/Save/Bookmark

Design and The Religious Experience

Saturday, January 12th, 2013

A belief in a god or gods and the institutions and practices that go along with it are a powerful psychological experience for millions of people daily. The opportunities for cognitive designers to learn from and enhance that experience are numerous. Some examples:

So I am always on the look out for scientific studies on the nature of religious beliefs, experiences and artifacts with insights that are useful for cognitive designers.

Take for example, the recent article in Trends in Cognitive Sciences on the Origins of Religious Disbelief.   The researchers argue that non-belief flows from cognitive, motivational and cultural learning sources and takes four different forms.  An excellent framework for cognitive designers working on programs to convert non-believers. The article also catalogs some 9 mechanisms involved in driving the intensity of religious beliefs that could be used to inform the design of religious artifacts and experiences.

I am interested to hear from readers that are working on applications in religion.

Source of Image: Religious Symbols

Share/Save/Bookmark

Machine Perception and Cognitive Design

Thursday, December 27th, 2012

Machines are getting smarter and that good news for cognitive designers. It increases the range of options we have for offloading mental effort from people to machines. Lowering the cognitive load on individuals and groups during work or play is an important trend in technology.  Google helps us search the world’s information, eharmony helps us find a mate and our mobile phone helps us navigate.  So I am always on the lookout for insights into the limits and trends of artificial intelligence that might be useful for designers.

Take, IBM’s 5 in 5 for example. They provide a short introduction into how machine perception will develop over the next five years. They look at emerging machine capabilities  in all five human senses – vision, hearing, smell, touch and taste – in video and story map form.   They offer predictions within the broader view of cognitive systems.

Bottom line – cognitive designers need to be up to speed on the costs, risks and functional capabilities of current and emerging capabilities in artificial intelligence. How else can we design for how minds (people and machine) really work?

Image Source:  Innovations that will change our lives in the next five years.

Share/Save/Bookmark

The Cognitive Impact of Sensory Adjectives

Thursday, December 6th, 2012

Writers that use specific adjectives that vividly invoke our senses sell more books. At least that is the result from research at Purdue. The finding holds for children and adult books as well as classic works and contemporary best sellers.  The title of the study playfully attempts to illustrate the finding - A Ridiculously Unbelievably Preposterous Conclusion: Use of Adjectives in Best-Selling Book.

Sensory adjectives are those that are directly connected to taste, touch, smell, hearing or seeing. For example, grubby, tart, musty and immense are sensory adjectives.  The study found for example, that Mark Twain used approximately 17 adjectives in every 100 words written!

Source of image: EducationWorld

Share/Save/Bookmark

When Do People Follow Medical Advice?

Saturday, October 27th, 2012

A lot of my consulting work centers on using cognitive design to encourage health behavior change. Using insights into how our minds actually work, I design messaging, programs, systems, incentives, environments and other artifacts that help people achieve lasting behavior change.  So I am always on the look out for new studies that shed practical light on the issue.

For example, the Customer Experience Matters Blog  has an interesting post that looks at who patients take advice from and what it takes to get them to act on it.   Some of the survey findings are what you would expect (e.g. we trust doctors more than insurance companies when it comes to taking medical  advice) but one surprise is:

“As it turns out, about half of consumers that are satisfied with their recent interactions with pharma companies and health plans are likely to follow medical advice from those firms.”

While about half might not seem like much that is up from less than 10% of those that are not satisfied.

The willingness to act on medical advice jumps up significantly when consumers feel satisfied with the interaction.

This holds true with taking medical advice from doctors too. The percentage increases over 50%!  An important finding as it means patient satisfaction scores play a key role in achieving health outcomes at least when it comes to conditions requiring continued compliance with a treatment plan.

Share/Save/Bookmark