Recommend me a software for editing photos and creating new designs, please. Well, there are many different programs to work with graphics, a list of photo editing software you will find the link. The most popular software programs now are Adobe Photoshop, Corel Draw and Adobe Illustrator. Here you can download this software: download adobe photoshop cs5
Download CorelDRAW Graphics Suite X5 Download Illustrator CS4 I hope I helped you! Yes thanks, this information helped me a lot, I downloaded Adobe Photoshop and is very happy with it.

Archive for July, 2008

Emotions Linked to Economic Value

Saturday, July 26th, 2008

Designing to create a particular frame of mind (thoughts and feelings) in users can have a big impact of the success of your product or service.  Hard evidence for this claim can be found in Colin Shaw’s recent book, The DNA of Customer Experience: How Emotions Drive Value.

For an interesting recap, check out this post.

Collin identifies four cluster of emotions and their business impacts on the customer experience:

 emotional-clusters.jpg

For the cognitive designer this framework provides some insight into which mental states are likely produce what type of business outcome.

Share/Save/Bookmark

Making Meaning By Design

Thursday, July 24th, 2008

Making meaning – how do customers and employees do it and how can we design artifacts that support the creation and experience of it? 

An artifact or natural object becomes meaningful when I classify it or put it in a category.  For example, I look at (and perhaps even smell) something moving in a field and pattern recognize it as a cow. The “something” now categorized as a cow has considerable meaning because I believe, feel, value and perhaps even know a lot about cows. I was able to categorize it because I perceived that it had a form, specific features (or properties) and behaved (or functioned) in a particular way. These 3Fs – form, features and functions matched my category, schema or mental model of a cow.   That is general or public meaning.

There is also personal meaning that is created when the category is one that is particularly important to me because it reflects my values or meets a cognitive (intellectual, affective, motivational, volitional) need that I have. Continuing with the cow example,  we have seen a consumer crazy with cow toys, stuff animals, collectibles, pottery, pictures,  gifts, t-shirts and the like appearing. For marketing fans there is also the famous “Purple Cow” created by Seth Godin by his book by that title.  

purple-cow.gif

Why the consumer fascination with cows? What personalized meaning is being created? What previously unmet cognitive need is being satisfied?  

I raised these questions last year with a group I was training in a large corporation in the food industry.  They went out and analyzed cow artifacts and developed psychographic profiles for people that were consuming them. The psychographic profiles are like socio-economic profiles only instead of focusing of where you live and how much you make they focus on how you think, learn, make decisions, emotionally react and other key aspects of your cognition.

I cannot share the specifics of what they found but in general terms they found cow symbols creating personalized meaning because, for example, cows are big but lovable, a part of the great American west, the subject of many jokes, stories and a focus of concern for humane treatment.

  cow-small.jpg            cute_cow_tea_kettle-small.jpg

The Purple Cow was understood as a juxtaposition effect creating novelty and surprise – after all cows are not purple.   Point being that if we are going to design artifacts (experiences, products, corporate events, etc.) that create or enhance personalized meaning for customers and employees we need to understand the underlying psychographic profile we are trying to meet.  

In cognitive design, psychographics goes beyond values (what the user holds to be important) to include how they reason (e.g. are specific biases involved), how they structure the mental content (e.g. metaphors, archetypes, gestalts), what core beliefs or mental models are involved (especially if they are faulty), what types of emotional and other visceral responses are they prone to and a host of other factors. 

I contrast psychographics to a values-based approach to open the window a bit and get additional insight to guide the design process. For example, check out the 15 meanings (general profiles) that Steve Diller and his colleagues have documented from their research into meaningful customer experiences.

making-meaning-book.jpg

 The profiles include, for example, duty, freedom, truth, enlightenment, justice and oneness.  All value-based categories and if I know which of these are operating in my target market I have valuable insights for design.

Now imagine I can go a step further and determine that not only is “Justice”a key meaning maker for my users but that they understand it in terms of two core metaphors – journey and control (see my earlier post on Zaltman’s new book on deep metaphors). This provides even more design information to help me shape the 3Fs (form, features and functions) of the artifact to fit how the minds of my consumers or employees work.   

“Justice”  defined by Diller as a type of meaning is “The assurance of equitable and unbiased treatment”.  To be most effective in designing experiences based on this form of meaning we need to understand how user reason about justice – what is their calculus of equitable and unbiased?  I demonstrate the importance of this in an earlier post (designing for trust) that discusses service recovery.  Over compensation during service recovery can lead to consumer guilt, under compensation can lead to anger.

Meaning, especially personal meaning is created by a complex cognitive process that includes, values, emotions, metaphors, images, mental models, reasoning rules and the like.  To enhance or create meaningful experience for employees and customers we need to understand not only what values transform public meaning into private meaning but the mechanics of how that is done.

Share/Save/Bookmark

Rotating Products Have Big Mental Impacts

Saturday, July 19th, 2008

 I am often asked by web designers and marketing professionals – Is there value in creating 3D rotating versions of our company’s products on our website?

In almost every case the answer is yes. Recent research reported in the journal of consumer behavior on rotation in online product presentation found big impacts on cognition including:

  1. the perception of increased product information and knowledge

  2. improved mood (feeling of pleasure and enjoyment)

  3. improved attitude toward product

  4. increased intent to purchase

In other words, 3D rotation impacts every dimension of cognition in the broad sense including intellectual, emotional, motivational and volitional (intent to behave).

For an example, check out this virtual product showcase for luggagecompliments of Dynamic Digital Advertising, LLC.

 

Share/Save/Bookmark

Game-ify Your Design

Tuesday, July 15th, 2008

As mentioned in the cognitive design blog before, games have features and functions that produce a powerful impact on cognition. A growing theme in design is to co-opt those features and functions to make a non-game offerings more engaging. 

Jeanne Goss, a graduate student at Northwestern sent me an interesting article, Gaming the System, that discuss the trend.

The focus is on adding the ability to earn points and a “leader board” to online interactions to stimulate game-like psychology. We like to compete, level-up and earn points for the things we do.

Share/Save/Bookmark

Structural Core to the Human Brain?

Wednesday, July 2nd, 2008

A new imaging study of the brain, Mapping the Structural Core of Human Cerebral Cortex, reveals an architecture that connects the distributed nodes and subsystems of the cortex into a centralized activity hub that guides thinking and behavior.

NY Times coverage on the article  provides a nice visualization as a hub “in a region about the size of a palm, centered atop the cortex like a small skullcap.”

This finding, if it holds up, repaints our picture of the brain activity in the Cerebral Cortex to resemble a “hub map of the airport system in the United States.”

Share/Save/Bookmark

Reporter Gets Neuromarketed

Tuesday, July 1st, 2008

July/August 2008 Atlantic Monthly

“Intrigued (and alarmed) by the new science of “neuromarketing,” our correspondent peers into his own brain via an MRI machine and learns what he really thinks about Jimmy Carter, Mahmoud Ahmadinejad, Bruce Springsteen, and Edie Falco.”

by Jeffrey Goldberg

Share/Save/Bookmark

Products Tuned to Your Level of Self Control

Tuesday, July 1st, 2008

When designing a behavior change program or product it is important to know what level of self-regulatory ability your target market has. How good are they at managing their own thoughts, emotions and behaviors when it comes to reaching a goal? In short, how much self-control do they have?  

Self regulatory ability or strength is used when you try to avoid existing behaviors such as over eating, smoking, drinking, spending too much money or when you initiate new behaviors such as saving money, exercising or following a new safety procedure at work. There is a moment of truth when you either pass or fail in avoiding/initiating the old/new behavior.   As designers we want to be sure that our artifacts don’t assume users have more self regulatory strength (self control) than they do.  Such artifacts will lead to self-regulatory failures and agitate users. But how do we know what level of self regulation users are operating on?  

A promising new tool, the Elaboration on Potential Outcomes (EPO) scale was published in the June issue of the Journal of Consumer Research. First introduced in a Ph.D thesis,  by Gergana Yordanova, the scale uses 13-questions to determine a consumer’s tendency to reflect on and evaluate the potential outcomes of future actions. This in turn is correlated to their ability to self-regulate.   This result may seem like common sense – people who think and care about future consequences will tend to have behavioral self control, but the EPO scale gives us a simple way to measure it in people and populations.  

The questions are asked in three general categories, and quoted directly are: 

Generation/evaluation dimension: 

1. Before I act I consider what I will gain or lose in the future as a result of my actions

2. I try to anticipate as many consequences of my actions as I can

3. Before I make a decision I consider all possible outcomes

4. I always try to assess how important the potential consequences of my decisions might be  

5. I try hard to predict how likely different consequences are

6. Usually I carefully estimate the risk of various outcomes occurring 

Positive outcome focus dimension: 

7. I keep a positive attitude that things always turn out all right

8. I prefer to think about the good things that can happen rather than the bad

9. When thinking over my decisions I focus more on their positive end results 

Negative outcome focus dimension: 

10. I tend to think a lot about the negative outcomes that might occur as a result of my actions

11. I am often afraid that things might turn out badly

12. When thinking over my decisions I focus more on their negative end results

13. I often worry about what could go wrong as a result of my decisions” 

Yes answers indicate higher EPO and a greater chance that the consumer will have self-regulatory success when faced with a choice. 

The challenge is how can we as cognitive designers put the EPO scale to use to help make more effective change programs and products?

At the very least, it may be possible to factor in the 13-questions to any modeling we do to build a psychographic profile of the target group we are designing for. 

Other blog post on EPO can be found as Look Before you Leap: new study examine self control on Science Daily and intellectual vanities.

Share/Save/Bookmark