Design Factors that Drive Pleasure with Tech
A recent article in Interacting with Computers has some interesting findings on what works when it comes to designing pleasure into our interaction with technology. Researchers studied 500 examples of pleasurable experiences with interactive technology products (e.g. mobile phone, mp3 player, etc.) and found that stimulation, relatedness (feeling of being connected with other people), competence (feeling of being skilled and knowing what you are doing) and popularity (feeling that you are respected and liked by others and can influence them) were the four dominate factors that determined pleasure during use. Adding features and functions that help us feel in touch, skilled and respected are key to creating pleasurable designs.
January 4th, 2015 at 11:50 pm
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